AI Assistant
Notifications
Clear all

LDD - Contours won't go to edge of boundary breakline

7 Posts
6 Users
0 Reactions
646 Views
dmgonsal
(@dmgonsal)
Posts: 122
Member
Topic starter
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

I have an intermittent issue I'm experiencing when creating contours in LDD. I use 3d polylines to create my terrain model boundary and breaklines. I build my terrain model. When I create contours, for some reason they stop well short of terrain model boundary. Any ideas why this is happening?

FYI - there are plenty of points in the area where there is a gap, so it's not because there is a shortage of elevation data. Most of the points are turned off in the image below.


 
Posted : December 1, 2014 7:33 pm
MarkD
(@mark-davis)
Posts: 17
Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

When you view the surface tin, what does the triangulation look like?


 
Posted : December 1, 2014 7:52 pm
dmgonsal
(@dmgonsal)
Posts: 122
Member
Topic starter
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

Mark,

Here is what the tin looks like. Any idea why would it be pulling up short of the outside boundary?


 
Posted : December 1, 2014 8:15 pm
mattsib79
(@mattsib79)
Posts: 376
Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

It appears as though you have not included all of your points into your terrain model.

Matt


 
Posted : December 1, 2014 8:25 pm
jaro
 jaro
(@jaro)
Posts: 1722
Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

I have had the same issue with LDD3 but not sure why. Try drawing breaklines from interior points around the edge of where the contours are actually drawn to points on your outer perimeter.

It's not a solution, more of a work-around.

James


 
Posted : December 1, 2014 10:49 pm

DeletedUser
(@deleted-user)
Posts: 8340
Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

it looks to me like the interior breaklines are being used to exclude all the points beyond them.


 
Posted : December 2, 2014 7:12 am
kevin-hines
(@kevin-hines)
Posts: 874
Member
Translate
English
Spanish
French
German
Italian
Portuguese
Russian
Chinese
Japanese
Korean
Arabic
Hindi
Dutch
Polish
Turkish
Vietnamese
Thai
Swedish
Danish
Finnish
Norwegian
Czech
Hungarian
Romanian
Greek
Hebrew
Indonesian
Malay
Ukrainian
Bulgarian
Croatian
Slovak
Slovenian
Serbian
Lithuanian
Latvian
Estonian
 

import your points into your surface and re-build.


 
Posted : December 2, 2014 12:04 pm