When using SurvCE to store an offset sideshot (like the situation where you square the prism up next to a building corner, and enter the prism radius as the offset distance) it seems that it wants you to store your actual prism location as a point, and then enter in the offset distance, and store a second point for the location you want. Is that right? I'm used to TDS, where in the offset mode, you just enter the offset distance, then hit take shot, and it stores only the point you want.
Instead of using the distance/angle tab under offsets, use the point tab. The point tab allows you to specify offsets up/down, left/right, and in/out then you press read to get the shot on the prism and then press store. I have not tried it, but I think it's also possible to hit read first then enter the offset direction and magnitude before storing the shot.
Negative Ghost Rider. With Prompt for Point Description/Rod Height checked...
Select Offset->Dist/Ang tab->Read Distance (or press enter, which does the same thing)->turn to building corner-> Read Angle (or press enter, which does the same thing)->Store (or press enter, which does the same thing)-> enter point description, etc.
well if you have two corners why dont you do an inverse to get you az. and then do a manual traverse to calc the other corners if you have your dist and your angle to turn?
> Negative Ghost Rider.
"The air ifs full."
Been watching Top Gun recently Goose? 🙂
Today is your lucky day, I have attached a few images of different offset routines in Carlson SurvCE 2.8. This was a couple pages out of my topo play book. I hope this helps:-D
At what distance does a shot with the cross-hairs aiming at a building corner while holding the peanut on the edge (~1 inch offset) yields basically the same horizontal distance due to beam width and geometry? 100ft?