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c3d drawing a building

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(@cmsurveyor)
Posts: 96
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I am playing with the C#D student version and want to draw a building

In terramodel i had a command "bldg" and i would specify the origin and bearing and then all i would have to do is put in a + dist for right and a - dist for left and it created the 90 degree segments

Is there something like this in C3D...I am new to Autocad. Career Terramodel guy

Thanks

 
Posted : November 17, 2012 10:23 am
(@curly)
Posts: 462
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I am not aware of a similar command, however are you simply looking for an overhead or doing some actual design? Polylines are your friend!

 
Posted : November 17, 2012 12:37 pm
(@edward-reading)
Posts: 559
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Put ortho on (f8)
type "pl" (polyline), select point of origin.
Put the cursor in the direction that you want to go, type distance, hit enter.
Repeat.
Rotate to correct rotation.

 
Posted : November 17, 2012 1:01 pm
(@cmsurveyor)
Posts: 96
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thanks it worked just as you said

thanks again

Charlie

 
Posted : November 17, 2012 2:03 pm
(@pdop-10)
Posts: 286
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You could try polar snap, it will turn what ever angle you specify relative to a baseline, I set mine at 90 and 45 degrees , as you draw a line from 1 point to the next, mousing either side of the line will project a 90 offset, just type in the distance..

You can specify weather the snap must be absolute or relative to the last line.... It must be relative, I use 45 and 22.5 sometimes for waterpipe lines routes, as those a the standard bends we use here.

It works great to tie up points shot on building corners, you can see visually if the next vector is going to hit your surveyed corner, if it does not, either you have missed some corners or the building is not square.

 
Posted : November 18, 2012 10:40 am
(@amdomag)
Posts: 650
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You can use the Rectang command. It offers lots of options. 🙂

 
Posted : November 19, 2012 6:24 am