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Carlson SurvCE F2F - Drawing Buildings

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(@bow-tie-surveyor)
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What is the best way to draw buildings in SurvCE? Currently, I shoot a couple of corners of the building and then use the Cogo Traverse command to tape around the building until I get to the next corner that I can shoot. The only problem with this is that the measured taping data does not get written into the raw data file. So if you reprocess for adjustment, those points don't get processed. Is there a better way to record this taping data into the raw file?

 
Posted : September 5, 2014 12:12 pm
(@stephen-ward)
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Use the Jog code, for example:

1 5000 5000 100 bld1 st
2 5010 5000 100 bld1 jog10 10 10

The above two points if processed with F2f would create a 10' square. Offsets to the left of the previous line are - and offsets to the right are +.

 
Posted : September 5, 2014 12:27 pm
(@bow-tie-surveyor)
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The problem with JOG is running out of descriptor space

> Use the Jog code

I tried using the jog code at first, but if you have more than 2 or 3 jogs, you run out of space in the descriptor field.

 
Posted : September 5, 2014 12:31 pm
(@stephen-ward)
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The problem with JOG is running out of descriptor space

I've shortened the Jog to just J in my settings, then I figured out that you can separate multiple jogs with just a space between numbers as in my example above. Also, when taping I usually round to the tenth to save space.

 
Posted : September 5, 2014 12:47 pm
(@shawn-billings)
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The problem with JOG is running out of descriptor space

Another issue I have with JOG, although I do use it, is that when you get to the end of the JOGS and you want to pick back up with shots to building corners, the line connects back to where you started JOG instead of the end. I argued with a tech for some minutes about that without any success a few years ago.

JOG is far superior to the manual traverse in my opinion. Also, you can use extend by distance in the map screen with certain limitations.

 
Posted : September 5, 2014 1:03 pm
(@stephen-ward)
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The problem with JOG is running out of descriptor space

That is a quirk in SurvCE but F2F in the office draws it correctly. I wish they would fix the SurvCE quirk because if you do a jog then shoot a single point then do more jogs off that point it will look like a squashed spider on the DC screen.

 
Posted : September 5, 2014 1:22 pm
(@shawn-billings)
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The problem with JOG is running out of descriptor space

> That is a quirk in SurvCE but F2F in the office draws it correctly. I wish they would fix the SurvCE quirk because if you do a jog then shoot a single point then do more jogs off that point it will look like a squashed spider on the DC screen.

Yeah, that's right. I wasn't very clear. I explained to the tech that the F2F didn't work the same in the office as it did in SurvCE regarding JOG. He didn't get it.

 
Posted : September 5, 2014 2:14 pm
(@stephen-ward)
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The problem with JOG is running out of descriptor space

I just sent Carlson Support an email with the following coordinate file example and screen grabs of both SurvCE and Carlson2013 to illustrate the problem.

1,500.00,500.00,0.00,bld st
2,510.00,500.00,0.00,bld jog10 -10 -20
3,500.00,490.00,0.00,bld jog-10

SurvCE 4.0

Carson 2013

 
Posted : September 5, 2014 3:42 pm
 BigE
(@bige)
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Isn't that what the CLO code was for?
We/I never used it. My understanding was if you could shoot 3 corners as linework and put CLO on your 3rd point SurvCE would figure out that 4th corner.
I don't have a clue about the JOG thing.

 
Posted : September 5, 2014 6:26 pm
(@stephen-ward)
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Yes, normally I would've used the CLO code on the final corner shot. In this case I used the Jog code to illustrate the quirk in SurvCE. The problem shows up anytime you follow a jog code with another shot point in the same string. The problem is compounded when the shot point following the jog code also contains a jog code like my example.

 
Posted : September 5, 2014 6:41 pm
(@shawn-billings)
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Eric you are thinking of the RECT code that creates a fourth corner. CLO just closes a figure by drawing a line from the first point to the last.

 
Posted : September 6, 2014 4:22 am
(@arctanx-2-2)
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I use the 2d sketch polyline option. You have to turn it on in the map screen preferences. You can draw the line from point to point and the do perpendicular offsets from the line you just drew. If you want it in the raw file you can add the points by using the draw locate points and picking the endpoints. I usually export a drawing file straight from SurvCE.

 
Posted : September 6, 2014 8:03 am
 BigE
(@bige)
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> Eric you are thinking of the RECT code that creates a fourth corner. CLO just closes a figure by drawing a line from the first point to the last.

Yeah, you're right Shawn. I forgot about that one. We never used that one either and it has been about 8 or more years since I've hands on a SurvCE unit.

 
Posted : September 6, 2014 11:28 am
(@john-macolini)
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How tight do you need this?

If it's a critical corner - close to the lot line setback - you should probably be shooting it. Otherwise, entering the taped measurements between shot corners should be good enough.

 
Posted : September 6, 2014 1:31 pm
(@deleted-user)
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The problem with JOG is running out of descriptor space

Stephen, can you show the point numbers, I have never used this but would like to start

 
Posted : September 7, 2014 6:02 am
(@stephen-ward)
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The problem with JOG is running out of descriptor space

 
Posted : September 7, 2014 9:07 am
(@deleted-user)
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The problem with JOG is running out of descriptor space

thanks!

 
Posted : September 7, 2014 9:47 am