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3D plines w/ Carlson
Land Desktop had a couple features for running in 3D lines and polylines. There was a toggle “.g” that allowed one to pick a point block, and the the end point would snap to the point node, with the elevation being assigned from the point elevation attribute. Also, there was a “proximity” breakline routine that would follow a 2d polyline, and assign the elevation of the nearest point. Does Carlson 2016 have any features like these?
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